What

Browse 11 in-depth What guides from GameDevProducer.com. Our editorial team researches and writes each one to give you clear, practical answers, current as of November 2026. The newest are shown first.

Shipped and Fired: What Ubisoft Barcelona Reveals About Studio Labor
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Shipped and Fired: What Ubisoft Barcelona Reveals About Studio Labor

Assassin’s Creed Black Flag Resynced launched on July 9, 2026, and sold more than 2 million copies in …

What Going Independent Actually Means for Double Fine and Compulsion Games
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What Going Independent Actually Means for Double Fine and Compulsion Games

On July 6, 2026, Xbox CEO Asha Sharma announced about 3,200 job cuts in the Xbox division through fiscal 2027, …

What Game Pass Economics Actually Cost Studio Developers
Trending

What Game Pass Economics Actually Cost Studio Developers

Subscription deals are one of the few sources of real money available to mid-sized and independent games …

What Is a Content Complete Milestone in Game Development?
Milestones

What Is a Content Complete Milestone in Game Development?

Most milestone names in game development are vague enough that five different studios will define them five …

How Game Studios Organize Production From Start to Ship
Production

How Game Studios Organize Production From Start to Ship

Most people asking “what is a game production pipeline?” want an org chart. Pre-Production flows …

Agile Methods That Actually Work for Game Teams
PM Frameworks

Agile Methods That Actually Work for Game Teams

You’re three weeks into sprint planning, and your tech lead just told you that the animation system …

The Core Skills Every Game Producer Needs
Role Identity

The Core Skills Every Game Producer Needs

You’re three weeks from alpha, the build is broken, your lead programmer just went silent on Slack, and …

Milestone Deliverable Documents: What to Include (Free Template)
PM Frameworks

Milestone Deliverable Documents: What to Include (Free Template)

You’re three weeks out from a major milestone review. Your studio lead asks for the deliverable …

Why Game Projects Fail: Lessons From Post-Mortems
Industry Intel

Why Game Projects Fail: Lessons From Post-Mortems

You shipped the game. Or maybe you didn’t, and it’s sitting in a folder somewhere labeled …

Tech PM Skills That Actually Transfer to Game Production
Role Identity

Tech PM Skills That Actually Transfer to Game Production

You’re three weeks into your new associate producer role at a mid-sized game studio, and your Jira board …

Alpha, Beta and Gold in Game Development: What Each Milestone Means
Industry Intel

Alpha, Beta and Gold in Game Development: What Each Milestone Means

You’re three months into production on a mid-sized mobile RPG when the publisher emails asking for your …