What

Browse 30 in-depth What guides from GameDevProducer.com. Our editorial team researches and writes each one to give you clear, practical answers, current as of July 2026. The newest are shown first.

What Double Fine and Compulsion Keeping Their IP Really Means
Trending

What Double Fine and Compulsion Keeping Their IP Really Means

Most coverage of the July 6 Microsoft announcement treated it as a layoff story. Thirty-two hundred jobs gone, …

What Game Pass Economics Actually Cost Studio Developers
Trending

What Game Pass Economics Actually Cost Studio Developers

If you’ve been watching the Xbox news this week and feeling a low-grade dread about your own …

What Double Fine and Compulsion Got Right in Their Xbox Exit
Trending

What Double Fine and Compulsion Got Right in Their Xbox Exit

Picture this: you’ve spent five years building something inside a corporate structure, and one morning …

When Publishers Let Go: What Studio Independence Actually Costs
Trending

When Publishers Let Go: What Studio Independence Actually Costs

Most people watching the Xbox chaos unfold this month assumed the studios that got “spun out” were …

Content Complete Milestones: Your Game Dev Roadmap
Milestones

Content Complete Milestones: Your Game Dev Roadmap

Most milestone names in game development are vague enough that five different studios will define them five …

Forced Back to Indie: What Xbox Spin-Offs Mean for Re-Independence
Trending

Forced Back to Indie: What Xbox Spin-Offs Mean for Re-Independence

If you’ve been following the Xbox news this week, you’re probably still processing it. On July 6, …

When Xbox Lets Go: What Studio Buybacks Mean for Indie Dev
Trending

When Xbox Lets Go: What Studio Buybacks Mean for Indie Dev

Imagine you spent years building something, shipped it, watched people actually play it, and then got a memo …

How Game Publishers Support Developers Beyond Funding
Publishing

How Game Publishers Support Developers Beyond Funding

Most developers I’ve talked to over the years come to me with the same question, usually after a …

What the June 2026 Studio Purge Means for Smaller Teams
Trending

What the June 2026 Studio Purge Means for Smaller Teams

Nine days. That’s how long the gap was between Ninja Theory’s developers announcing a new Senua …

Godot's AI Slop Crisis and What It Means for Open-Source Dev
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Godot's AI Slop Crisis and What It Means for Open-Source Dev

If you’ve been building in Godot, or thinking about contributing to it, you might be wondering what the …

What UE 5.8 and the UE6 Reveal Mean for Your Studio Now
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What UE 5.8 and the UE6 Reveal Mean for Your Studio Now

If you’ve been deep in production this week, Unreal Fest Chicago probably flew right past you. …

What the Xbox Reset Means for Studios Trying to Go Independent
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What the Xbox Reset Means for Studios Trying to Go Independent

The industry’s been obsessing over the drama: Craig Duncan out after 18 months, Louise O’Connor …

What Xbox's Reset Memo Means for Indie Developers
Trending

What Xbox's Reset Memo Means for Indie Developers

If you’re building a game with ID@Xbox in mind, or you’ve been banking on a Game Pass day-one slot …

How Game Studios Organize Production From Start to Ship
Production

How Game Studios Organize Production From Start to Ship

Most people asking “what is a game production pipeline?” want an org chart. Pre-Production flows …

Vertical Slices: The Game Dev Shortcut That Works
Project Management

Vertical Slices: The Game Dev Shortcut That Works

Somewhere around month eight of a 24-month project, a publisher asked us to show them “the game.” …

Why Game Developers Burn Out: Understanding Crunch Culture
Team Management

Why Game Developers Burn Out: Understanding Crunch Culture

It’s 11 PM on a Tuesday. You haven’t seen your family for dinner in three weeks. Your Slack is on …

Agile Methods That Actually Work for Game Teams
PM Frameworks

Agile Methods That Actually Work for Game Teams

You’re three weeks into sprint planning, and your tech lead just told you that the animation system …

The Core Skills Every Game Producer Needs
Role Identity

The Core Skills Every Game Producer Needs

You’re three weeks from alpha, the build is broken, your lead programmer just went silent on Slack, and …

The Real Job: What Game Producers Actually Do
Role Identity

The Real Job: What Game Producers Actually Do

You’re three weeks from a milestone review and your lead programmer just told you the combat system is …

Platform Certification: The Producer's Essential Checklist
Industry Intel

Platform Certification: The Producer's Essential Checklist

You’ve locked content. The game runs. QA has signed off. Then someone on your team quietly mentions the …

Portfolio Projects That Get Game Producer Jobs
Role Identity

Portfolio Projects That Get Game Producer Jobs

You spent eight months producing a mobile RPG, shipped it on time, kept a team of twelve aligned, and survived …

Stop Ignoring Art Debt in Game Development
PM Frameworks

Stop Ignoring Art Debt in Game Development

You ship Alpha, the milestone review goes well, and leadership is happy. Then someone on your art team quietly …

What Game Producers Need To Know From GDC
Industry Intel

What Game Producers Need To Know From GDC

You open the GDC State of the Industry report expecting validation. Maybe confirmation that the rough patch …

Producer or Scrum Master: Which Role Fits Your Studio
Role Identity

Producer or Scrum Master: Which Role Fits Your Studio

You’ve just joined a mid-sized studio as a Scrum Master, and three weeks in, the Game Producer is …

What Game Studios Actually Want in Producer Resumes
Role Identity

What Game Studios Actually Want in Producer Resumes

You sent your resume to six studios last month. Nothing. Not even an automated rejection. You tweaked your …

Publishing Your Game: Studio vs Self-Release Trade-Offs
Industry Intel

Publishing Your Game: Studio vs Self-Release Trade-Offs

You’re three months into pre-production on your studio’s first original IP. The vertical slice is …

Milestone Documents Every Game Dev Needs
PM Frameworks

Milestone Documents Every Game Dev Needs

You’re three weeks out from a major milestone review. Your studio lead asks for the deliverable …

Why Game Projects Fail: Lessons From Post-Mortems
Industry Intel

Why Game Projects Fail: Lessons From Post-Mortems

You shipped the game. Or maybe you didn’t, and it’s sitting in a folder somewhere labeled …

Tech PM Skills That Actually Transfer to Game Production
Role Identity

Tech PM Skills That Actually Transfer to Game Production

You’re three weeks into your new associate producer role at a mid-sized game studio, and your Jira board …

Alpha, Beta, Gold: The Stages Every Game Needs
Industry Intel

Alpha, Beta, Gold: The Stages Every Game Needs

You’re three months into production on a mid-sized mobile RPG when the publisher emails asking for your …