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Team
Browse 13 in-depth Team guides from GameDevProducer.com. Our editorial team researches and writes each one to give you clear, practical answers, current as of July 2026. The newest are shown first.

Keeping Your Game Team Motivated: Strategies That Actually Work
Forty-seven days into crunch on our second game, I watched our lead artist delete three hours of work and not …

Run Better Game Dev Retrospectives: The Complete Guide
Most retrospective advice focuses on the wrong problem. It treats the retro as a morale exercise, a place to …

Getting Your Game Team Started With Jira
Most Jira setups I’ve seen in game studios are basically a software engineering template with …

Keep Your Game Team In Sync: Version Control Guide
Most game teams don’t fail at version control because they picked the wrong tool. They fail because …

Sprint Management for Game Teams: The Developer's Guide
Most Scrum advice was written for software teams shipping accounting dashboards. Game teams are different, and …

Stop Crunch Culture: 5 Policies That Protect Game Developers
Crunch killed two of my closest friends in the industry. Not literally, but one left games entirely after …

Assemble Your First Game Dev Team: The Essential Guide
Most first-time game dev team builders make the same mistake: they hire for roles before they understand what …

Stop Burnout Before Your Dev Team Quits
Three people quit my team in six weeks once. Not because the game was bad. Not because anyone was difficult to …

How Remote Game Teams Stay Coordinated and Productive
Forty percent of my last studio’s dev team was remote before COVID made it fashionable. We figured it …

Rebuild Team Trust After a Brutal Dev Crunch
The project shipped. Congratulations. Your team worked 70-hour weeks for three months, someone cried in the …

Onboard Live Game Developers Without Breaking Your Sprint
Someone just accepted your offer. They start Monday. The game launched eight months ago, it’s got …

Lead Engineers and Artists Without Burning Out Your Team
You’re three weeks from alpha, your lead engineer just told you the UI system isn’t ready to …

How Top Game Studios Build High-Performing Teams
You’re three weeks from a content-complete milestone, your lead animator hasn’t spoken directly to …