Indie

Browse 8 in-depth Indie guides from GameDevProducer.com. Our editorial team researches and writes each one to give you clear, practical answers, current as of November 2026. The newest are shown first.

How to Market an Indie Game on a Budget: Where the First $1,500 Should Go
Publishing

How to Market an Indie Game on a Budget: Where the First $1,500 Should Go

More than 19,000 games were released on Steam in 2025, according to SteamDB, and by mid-December roughly half …

How Do Indie Games Make Money? The Main Revenue Models Compared
Industry Intel

How Do Indie Games Make Money? The Main Revenue Models Compared

Most advice on indie game revenue reads like a menu: sell on Steam, try Kickstarter, get a publisher. What it …

Contract Basics for Indie Game Developers: Agreements, Clauses and Red Flags
Strategy

Contract Basics for Indie Game Developers: Agreements, Clauses and Red Flags

Most indie developers sign their first contracts in a hurry, with a collaborator they trust or a publisher …

Kanban Boards: The Project System Indie Studios Actually Need
Project Management

Kanban Boards: The Project System Indie Studios Actually Need

Most kanban advice online was written for software developers shipping features to paying enterprise …

How Indie Game Devs Should Test Before Launch
Production

How Indie Game Devs Should Test Before Launch

Most indie teams treat QA like a final checkbox. Build the thing, then hand it to a friend for a weekend, fix …

Launch Your Indie Game Studio: The Complete Roadmap
Strategy

Launch Your Indie Game Studio: The Complete Roadmap

Most guides about starting an indie studio spend three thousand words telling you to “follow your …

How to Scope an Indie Game Project Realistically
Project Management

How to Scope an Indie Game Project Realistically

You’ve got a game idea. It’s good. Maybe it’s great. You’ve been sketching systems on …

The Ultimate Pre-Launch Checklist for Indie Game Devs
Publishing

The Ultimate Pre-Launch Checklist for Indie Game Devs

Most indie games don’t fail because they’re bad games. They fail because they launched badly. …