Most market research decks I see in pitch meetings quote Steam numbers that are six months old. The table below is the live version: the top 15 games on Steam ranked by peak concurrent players over the trailing two weeks, refreshed automatically every Monday from SteamSpy data.

7 of 15
top games are free-to-play
$25.43
average price of the paid titles
66%
of top-15 concurrents held by the top 3
#GameDeveloperEst. ownersPeak playersPrice
1Counter-Strike 2Valve100,000,000 - 200,000,0001,013,936Free
2PUBG: BATTLEGROUNDSPUBG Corporation100,000,000 - 200,000,000314,682Free
3RustFacepunch Studios20,000,000 - 50,000,000143,870$19.99
4Apex LegendsRespawn100,000,000 - 200,000,000124,262Free
5Wallpaper EngineWallpaper Engine Team20,000,000 - 50,000,00091,184$4.99
6Grand Theft Auto V LegacyRockstar North50,000,000 - 100,000,00067,851Free
7Call of Duty: Modern Warfare IITreyarch, Raven Software +7 more50,000,000 - 100,000,00067,419$38.49
8NARAKA: BLADEPOINT24 Entertainment10,000,000 - 20,000,00066,954Free
9Baldur's Gate 3Larian Studios20,000,000 - 50,000,00054,771$44.99
10HELLDIVERS 2Arrowhead Game Studios20,000,000 - 50,000,00053,399$39.99
11Tom Clancy's Rainbow Six SiegeUbisoft Montreal20,000,000 - 50,000,00051,847$19.99
12Stardew ValleyConcernedApe20,000,000 - 50,000,00050,662$14.99
13War ThunderGaijin Entertainment20,000,000 - 50,000,00050,478Free
14Dead by DaylightBehaviour Interactive Inc.20,000,000 - 50,000,00044,886$19.99
15Team Fortress 2Valve50,000,000 - 100,000,00043,819Free

Data: SteamSpy (top by concurrent players, trailing 2 weeks). Refreshed weekly; last update 2026-11-09.

Why concurrents beat revenue charts for production planning

Revenue charts reward launch spikes and price points. Concurrent players reward retention, and retention is the number that should shape your production decisions. A game holding six figures of concurrents years after launch is telling you something about its content cadence, its community loop, and how much post-launch staffing it takes to stay there.

Two patterns worth noticing whenever you scan this table. First, free-to-play service games dominate the top slots, but the middle of the table is where premium indies and mid-budget titles live, and that band is the realistic comp set for most teams reading this. Second, the ownership column runs on wide ranges for a reason: Steam stopped exposing precise counts, so treat owners as an order-of-magnitude signal and concurrents as the ground truth.

If you are building a pitch, screenshot this table with a date on it. Publishers respect current data, and the date proves you did not pull it from a two-year-old GDC talk.