Public money for games exists in more places than most developers realize, but it is scattered across national film institutes, provincial agencies, tax authorities and engine makers, each with its own rules. This directory pulls 22 of the most useful programs into one place, with what each one funds, how much, who can apply and when.

Every entry was checked against the official program page or the funder’s own announcements in October 2026. Filter by region, type and stage, or search for your engine or province.

22 programs
GrantBetween cycles

Epic MegaGrants

Epic Games · Global
Varies by project; awards have started around $5,000
Funds
Projects built with Unreal Engine, plus open-source 3D graphics tools and education.
Who can apply
Individuals, teams and companies anywhere that use Unreal Engine or contribute to the open-source 3D ecosystem.
Timing
Two cycles a year. 2026: Cycle 1 ran Jan 12 to Mar 20 (notices Jun 15 to 19); Cycle 2 ran Jun 29 to Sep 4 (notices Dec 7 to 11).
Official page →
GrantAnnual call

Unity for Humanity Grant

Unity Charitable Fund · Global
$600,000 pool shared by about ten winners (2026)
Funds
Real-time 3D projects tackling social and environmental issues aligned with the UN Sustainable Development Goals.
Who can apply
Creators worldwide building with Unity.
Timing
Annual call. The 2026 call closed Feb 20, 2026 and winners have been announced.
Official page →
GrantOpen now

UK Games Fund: Content Fund

UK Games Fund · United Kingdom
£100,000 to £250,000
Funds
Equity-free grants for commercial games-for-entertainment content.
Who can apply
UK-based studios.
Timing
Expressions of interest open.
Official page →
GrantRolling rounds

UK Games Fund: Prototype and Starter funds

UK Games Fund · United Kingdom
Varies by round
Funds
Equity-free support for early prototypes and first projects. Prototype rounds have run regularly since 2015.
Who can apply
UK-based developers and new studios.
Timing
Periodic rounds; check the fund's site for the current round.
Official page →
Tax credit / rebateOngoing

Video Games Expenditure Credit (VGEC)

HM Revenue & Customs · United Kingdom
34% credit on qualifying core expenditure (applied to up to 80% of core costs)
Funds
Design, production and testing costs of games intended for public release.
Who can apply
UK companies whose game is certified British by the BFI, with at least 10% of core costs relating to UK activity.
Timing
Claimed through the corporation tax return. Games starting from Apr 1, 2025 must use VGEC; the old relief (VGTR) closes Apr 1, 2027.
Official page →
GrantAnnual call

Creative Europe MEDIA: Video Games and Immersive Content Development

European Commission · European Union
Lump sum up to €200,000, covering up to 60% of eligible costs (2026 call)
Funds
Development of narrative video games and immersive content with international potential.
Who can apply
Companies established in countries taking part in Creative Europe MEDIA. From 2026, one application per coordinator.
Timing
Annual call. The 2026 deadline was Feb 11, 2026; the next call usually opens late in the year with an early-year deadline.
Official page →
Tax credit / rebateOngoing

Digital Games Tax Credit (Section 481A)

Revenue (Ireland) · Ireland
32% of eligible expenditure, up to €25 million per game
Funds
Design, production and testing of games. Extended in 2026 to post-release content for up to three years.
Who can apply
Irish-resident companies, or EEA companies trading in Ireland through a branch, with qualifying spend of at least €100,000 and a cultural certificate.
Timing
Ongoing; requires a cultural certificate from the Minister.
Official page →
Tax credit / rebateOngoing

Video Game Tax Credit (CIJV)

CNC and the French tax administration · France
30% of eligible creation costs, capped at €6 million per company per year
Funds
Creation and development expenses for approved games. Available for expenses incurred until Dec 31, 2031.
Who can apply
Companies subject to French corporation tax, with a development budget of at least €100,000 and CNC approval.
Timing
Ongoing; starts with provisional approval from the CNC.
Official page →
GrantRolling rounds

Video Game Aid Fund (FAJV)

CNC · France
Selective grants from writing support up to production support, capped at 50% of costs
Funds
Writing, pre-production and production of games produced in France.
Who can apply
Studios established in France.
Timing
Several committee sessions a year (2026 sessions included March 30 and June 29).
Official page →
GrantOpen now

Federal Games Funding (Games-Förderung des Bundes)

Federal Ministry of Research, Technology and Space (BMFTR), managed by DLR · Germany
Projects from €300,000; up to €8 million per project
Funds
Prototypes and production of games, including personnel, licenses, testing, community management, marketing and trade fairs.
Who can apply
Games companies in Germany. A draft consultation with the DLR project manager comes before the application.
Timing
Open call since Aug 1, 2025, with about €125 million available in 2026.
Official page →
GrantRolling rounds

Game development and launch funding

Norwegian Film Institute (NFI) · Norway
Development up to NOK 2 million; launch and marketing up to NOK 1 million
Funds
Development, launch and marketing of Norwegian games.
Who can apply
Norwegian game companies.
Timing
Funding rounds through the year. The first 2026 round awarded NOK 18.6 million to 12 projects.
Official page →
GrantRolling rounds

Games Scheme (Spilordningen)

Danish Film Institute (DFI) · Denmark
Varies by project
Funds
Concept development, project development and production of Danish games.
Who can apply
Danish game developers.
Timing
Application rounds through the year.
Official page →
GrantOpen now

Prototyping Program

Canada Media Fund · Canada
Spring 2026 round: 22 projects shared $4.8 million
Funds
Early-stage builds that demonstrate a product's intended functionality and design.
Who can apply
Canadian-owned and controlled companies; see the CMF guidelines.
Timing
Final closing date: Nov 10, 2026.
Official page →
GrantClosed for 2026

Innovation and Experimentation Program

Canada Media Fund · Canada
Spring 2026 round: 10 projects shared $9.2 million
Funds
Production of innovative interactive projects, including games, beyond the prototype stage.
Who can apply
Canadian-owned and controlled companies; see the CMF guidelines.
Timing
Two windows in 2026 (Apr 10 to 21 and Aug 25 to Sep 15), both closed.
Official page →
GrantClosed for 2026

Video Games Business Development Program

Canada Media Fund and Creative BC · Canada (British Columbia)
The second cohort shared $1 million (March 2026)
Funds
Business development for British Columbia video game studios.
Who can apply
Studios based in British Columbia.
Timing
2026 window ran Aug 21 to Sep 28 (closed).
Official page →
GrantRolling rounds

Interactive Digital Media Fund

Ontario Creates · Canada (Ontario)
Concept Definition: up to 50% of Ontario costs, max C$50,000. Production: up to 50%, max C$300,000.
Funds
Concept definition and production of interactive digital media, including games.
Who can apply
Ontario-based interactive digital media companies.
Timing
Set intake deadlines each year; check Ontario Creates.
Official page →
Tax credit / rebateOngoing

Ontario Interactive Digital Media Tax Credit (OIDMTC)

Ontario Creates · Canada (Ontario)
Up to 40% of eligible Ontario expenditures
Funds
Development of interactive digital media products, including games.
Who can apply
Ontario corporations that develop eligible products.
Timing
Claimed after certification by Ontario Creates.
Official page →
Tax credit / rebateOngoing

Tax Credit for the Production of Multimedia Titles

Revenu Québec and Investissement Québec · Canada (Quebec)
Up to 37.5% of eligible labour (32.5% refundable plus 5% non-refundable, tax years beginning in 2026)
Funds
Labour costs of producing multimedia titles, including video games.
Who can apply
Qualified Quebec corporations certified by Investissement Québec.
Timing
Claimed annually with the corporate tax return.
Official page →
Tax credit / rebateOngoing

Interactive Digital Media Tax Credit

Government of British Columbia · Canada (British Columbia)
25% refundable credit on eligible B.C. salaries and wages (wages after Aug 31, 2025)
Funds
Labour for developing interactive digital media products, including games.
Who can apply
Corporations with a permanent establishment in British Columbia.
Timing
Permanent; claimed annually.
Official page →
Tax credit / rebateOngoing

Digital Games Tax Offset (DGTO)

Australian Taxation Office and the Office for the Arts · Australia
30% refundable offset; minimum A$500,000 qualifying spend; cap A$20 million a year
Funds
New games, porting to new platforms, and ongoing development of released games.
Who can apply
Australian companies, or foreign companies with an Australian permanent establishment, with an ABN and a certificate from the Minister for the Arts.
Timing
Ongoing; completion, porting or ongoing-development certificates.
Official page →
Tax credit / rebateAnnual call

Game Development Sector Rebate (GDSR)

NZ On Air · New Zealand
20% of eligible NZ expenditure; minimum NZ$250,000 a year; cap NZ$3 million a year per studio
Funds
Game development expenditure incurred in New Zealand.
Who can apply
NZ-resident businesses, or foreign businesses with an NZ permanent establishment, that have an NZ company number.
Timing
Annual. 2026: registration Jan 20 to Feb 27, applications Apr 1 to May 15.
Official page →
GrantRolling rounds

Texas Moving Image Industry Incentive Program

Texas Film Commission · United States (Texas)
Cash grant of 5% ($100,000 to $1M Texas spend), 10% ($1M to $1.5M) or 25% ($1.5M and up), plus 1% to 2.5% uplifts
Funds
Texas wages and in-state spending on games for PC, console, mobile, browser, handheld and arcade.
Who can apply
At least 35% of paid employees and contractors are Texas residents and at least 60% of production happens in Texas.
Timing
Applications accepted on a rolling basis; check the commission's guidelines.
Official page →

Every program was checked against its official page or the funder's announcements on 2026-10-06. Amounts, windows and rules change; confirm on the official page before you apply. Currency is local to each program.

Grants, tax credits and rebates: which is which

Grants are competitive. You apply, a panel or program officer assesses your project against the funder’s goals, and successful applicants receive funding, often in stages tied to milestones. The UK Games Fund, Canada Media Fund, Creative Europe MEDIA, the CNC’s FAJV, Germany’s federal games funding and Epic MegaGrants all work this way.

Tax credits and rebates are rules-based. If your company and your spending qualify, you claim a percentage of what you spent, usually after the fact through your tax return or a rebate application. The UK’s VGEC, Ireland’s Section 481A credit, France’s CIJV, the Canadian provincial credits, Australia’s Digital Games Tax Offset and New Zealand’s GDSR are in this group. They reward real spending in the country, so they do not help before you have money to spend, but they can be the largest source of public funding over a full production.

Many studios stack the two. Most programs cap the share of a project that public money can cover: Ontario Creates funds up to 50% of Ontario costs, Creative Europe up to 60% of eligible costs, and the CNC caps its fund at 50%. Every program asks you to disclose other public funding.

How to read eligibility

Three questions decide most of it.

  1. Where is your company based, and who controls it? Almost every public program is tied to a country, province or state, and some require local ownership and control as well as a local address.
  2. What stage are you at? Prototype and development funds (such as the CMF Prototyping Program or Ontario’s Concept Definition stream) need a different pitch from production funds, and tax credits only pay on money actually spent.
  3. Is there a cultural or content test? The UK credit requires certification as British by the BFI, Ireland’s requires a cultural certificate, and funds like Creative Europe look for cultural and cross-border value. Engine grants check what you are building with.

What open right now looks like

As of early October 2026: the Canada Media Fund Prototyping Program has a final closing date of November 10, 2026; the UK Games Fund is taking expressions of interest for its Content Fund; and Germany’s federal games funding call is open, with about €125 million available in 2026. Epic MegaGrants is between cycles, with 2026’s second-cycle decisions due December 7 to 11. Tax credits such as the UK VGEC, Ireland’s Section 481A and Australia’s DGTO are always available to qualifying studios.

Before you apply

A grant application is a production plan, a budget and an argument that your project fits the funder’s goals. Our step-by-step guide on how to apply for a game development grant covers how to write each part. Two tools help with the numbers reviewers check hardest: the indie game budget calculator for a costed plan, and the game development schedule planner for milestones a reviewer can believe.