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PM Frameworks
Browse 19 in-depth PM Frameworks guides from GameDevProducer.com. Our editorial team researches and writes each one to give you clear, practical answers, current as of July 2026. The newest are shown first.

Unity vs Unreal for Beginners: Which Engine to Pick
Most people who ask me this question have already spent two weeks reading forum threads and come away more …

Make a Game Without Coding: What Actually Works
Sixty percent of the games on itch.io right now were made by people who can’t write a for-loop. I know …

Perforce Or Git: Which Version Control Fits Your Game Studio
Most game studios get this decision wrong not because they lack information, but because they benchmark …

Getting Your Game Team Started With Jira
Most Jira setups I’ve seen in game studios are basically a software engineering template with …

Which Game Engine Is Right for You? Take the Quiz
Picking the wrong game engine early on is expensive. Not because you can’t switch (porting is possible), …

Why Scrum Fails in Game Pre-Production
Your team just wrapped a killer prototype. The creative director is buzzing, stakeholders are nodding, and …

Agile Methods That Actually Work for Game Teams
You’re three weeks into sprint planning, and your tech lead just told you that the animation system …

Stop Losing Developers to Burnout: Plan Team Capacity Right
You planned for 8 weeks of feature work. Your team delivered 4 weeks worth. The post-mortem reveals no single …

Stop Ignoring Art Debt in Game Development
You ship Alpha, the milestone review goes well, and leadership is happy. Then someone on your art team quietly …

Why Game Dev Crunch Isn't A Culture Issue
A studio hits week fourteen of a scheduled twelve-week sprint. The lead designer hasn’t slept more than …

Sprint Planning That Actually Ships Games
You’re three sprints into your new project, the board looks clean, velocity feels steady, and then a …

Run Better Game Retrospectives: A Dev Team's Guide
Most retrospectives I’ve sat in felt like group therapy sessions where nothing actually changed. The …

Map Dependencies Before Your Game Dev Schedule Falls Apart
Most game projects don’t die because the team ran out of talent. They die because nobody noticed that …

Milestone Documents Every Game Dev Needs
You’re three weeks out from a major milestone review. Your studio lead asks for the deliverable …

Track Every Game Dev Risk: The Template You Need
Most game projects don’t fail because of bad ideas. They fail because nobody wrote down the thing …

Kanban or Scrum: Which Workflow Fits Your Game Team
You’re two weeks into pre-production, your lead designer keeps adding cards to the backlog faster than …

Why Game Pre-Production Takes Months to Plan Right
Most studios miss their launch dates not because production goes sideways, but because they gutted …

Create Game Milestones Your Team Will Actually Track
Most milestone documents I’ve seen are basically vibes dressed up in a table. A date. A vague …

Stop Feature Creep Before It Kills Your Game
You greenlit a feature at 9am standup because a designer said it would “only take a day.” Three …