Browse Articles
Industry Intel
Browse 20 in-depth Industry Intel guides from GameDevProducer.com. Our editorial team researches and writes each one to give you clear, practical answers, current as of July 2026. The newest are shown first.

How Indie Games Actually Make Money: 7 Key Revenue Streams
Most coverage of indie game revenue treats it like a menu you pick from. “Sell on Steam! Try …

Telltale's Return Asks If Studios Can Unlearn Bad Production Habits
Summer Game Fest on June 12, 2026 handed Telltale Games something it desperately needed: a moment untethered …

Steam Revenue Calculator: Estimate Your Game's Earnings on Steam
Launching a game on Steam without a revenue projection is like shipping without a milestone plan. You might …

Game Revenue Share Calculator: Split Revenue the Right Way
Revenue share disputes are one of the most common, and most avoidable, causes of studio conflict. Getting …

Game Developer Salary Guide: What Do Game Devs Actually Earn?
Game developer salaries range wildly. A junior QA tester at an indie studio in Poland might pull in $22,000 a …

Platform Certification: The Producer's Essential Checklist
You’ve locked content. The game runs. QA has signed off. Then someone on your team quietly mentions the …

What Game Producers Need To Know From GDC
You open the GDC State of the Industry report expecting validation. Maybe confirmation that the rough patch …

Managing Unreal Engine Production: Producers' Essential Guide
You asked your lead programmer how long the new shader system would take to integrate with your Unreal …

OKRs in Game Studios: Where They Work and Where They Fail
You rolled out OKRs six months ago. Leadership was energized. Kickoff happened, everyone wrote their …

Live Service Vs Ship-and-Done: Which Model Wins
You’re six months into pre-production and someone just asked the question your whole team has been …

Stop Managing Game Vendors Alone: A Better Way
You’ve just signed contracts with three vendors: an art outsource studio in Eastern Europe, a QA partner …

How Game Studios Learn From Failed Projects
You shipped the game. Or maybe you cancelled it. Either way, the team is exhausted, some people have already …

Managing Remote Game Dev Teams: Producer Survival Guide
You sent the Slack message at 9 AM your time. Your lead animator is in Warsaw, your engine programmer is in …

Picking Your Game Engine: How It Reshapes Production
You’ve just locked in your concept, the team is excited, and someone in the room says “so, are we …

Getting Your Game Certified: Console Approval Roadmap
You’ve just hit your ship date. The build is stable, the team is exhausted, and someone in the room …

Publishing Your Game: Studio vs Self-Release Trade-Offs
You’re three months into pre-production on your studio’s first original IP. The vertical slice is …

Why Game Projects Fail: Lessons From Post-Mortems
You shipped the game. Or maybe you didn’t, and it’s sitting in a folder somewhere labeled …

Alpha, Beta, Gold: The Stages Every Game Needs
You’re three months into production on a mid-sized mobile RPG when the publisher emails asking for your …

Juggling Multiple Game Projects Without Losing Your Mind
You’re staring at three different project boards, each one representing a game in active development. …

What Two Decades of Game Dev Postmortems Reveal
Every Game Developers Conference since 2004, studios have lined up on the main stage to explain how their …