Browse Articles
Industry Intel
Browse 11 in-depth Industry Intel guides from GameDevProducer.com. Our editorial team researches and writes each one to give you clear, practical answers, current as of November 2026. The newest are shown first.
The Steam Top 15 Tracker: What Players Are Actually Playing
Most market research decks I see in pitch meetings quote Steam numbers that are six months old. The table …

How Do Indie Games Make Money? The Main Revenue Models Compared
Most advice on indie game revenue reads like a menu: sell on Steam, try Kickstarter, get a publisher. What it …

Steam Revenue Calculator: Estimate Your Game's Earnings on Steam
Launching a game on Steam without a revenue projection is like shipping without a milestone plan: you might …

Game Revenue Share Calculator: Split Revenue the Right Way
Revenue share disputes are one of the most common, and most avoidable, causes of studio conflict. Getting …

Outsource Vendor Management for Game Producers: Briefs, Payments and Scorecards
You’ve just signed contracts with three vendors: an art outsource studio in Eastern Europe, a QA partner …

How Game Studios Learn From Failed Projects
You shipped the game. Or maybe you cancelled it. Either way, the team is exhausted, some people have already …

Getting Your Game Certified: Console Approval Roadmap
You’ve just hit your ship date. The build is stable, the team is exhausted, and someone in the room …

Why Game Projects Fail: Lessons From Post-Mortems
You shipped the game. Or maybe you didn’t, and it’s sitting in a folder somewhere labeled …

Alpha, Beta and Gold in Game Development: What Each Milestone Means
You’re three months into production on a mid-sized mobile RPG when the publisher emails asking for your …

Multi-Title Production: How to Manage Multiple Games at Once
You’re staring at three different project boards, each one representing a game in active development. …

What 20 Years of Game Postmortems Reveal: The Research, Summarized
For more than two decades, developers have published postmortems of their games: honest accounts of what went …