Industry Intel

Browse 11 in-depth Industry Intel guides from GameDevProducer.com. Our editorial team researches and writes each one to give you clear, practical answers, current as of September 2026. The newest are shown first.

How Indie Games Actually Make Money: 7 Key Revenue Streams
Industry Intel

How Indie Games Actually Make Money: 7 Key Revenue Streams

Most coverage of indie game revenue treats it like a menu you pick from. “Sell on Steam! Try …

Steam Revenue Calculator: Estimate Your Game's Earnings on Steam
Industry Intel

Steam Revenue Calculator: Estimate Your Game's Earnings on Steam

Launching a game on Steam without a revenue projection is like shipping without a milestone plan. You might …

Game Revenue Share Calculator: Split Revenue the Right Way
Industry Intel

Game Revenue Share Calculator: Split Revenue the Right Way

Revenue share disputes are one of the most common, and most avoidable, causes of studio conflict. Getting …

Game Developer Salary Guide: What Do Game Devs Actually Earn?
Industry Intel

Game Developer Salary Guide: What Do Game Devs Actually Earn?

Game developer salaries range wildly. A junior QA tester at an indie studio in Poland might pull in $22,000 a …

Stop Managing Game Vendors Alone: A Better Way
Industry Intel

Stop Managing Game Vendors Alone: A Better Way

You’ve just signed contracts with three vendors: an art outsource studio in Eastern Europe, a QA partner …

How Game Studios Learn From Failed Projects
Industry Intel

How Game Studios Learn From Failed Projects

You shipped the game. Or maybe you cancelled it. Either way, the team is exhausted, some people have already …

Getting Your Game Certified: Console Approval Roadmap
Industry Intel

Getting Your Game Certified: Console Approval Roadmap

You’ve just hit your ship date. The build is stable, the team is exhausted, and someone in the room …

Why Game Projects Fail: Lessons From Post-Mortems
Industry Intel

Why Game Projects Fail: Lessons From Post-Mortems

You shipped the game. Or maybe you didn’t, and it’s sitting in a folder somewhere labeled …

Alpha, Beta, Gold: The Stages Every Game Needs
Industry Intel

Alpha, Beta, Gold: The Stages Every Game Needs

You’re three months into production on a mid-sized mobile RPG when the publisher emails asking for your …

Juggling Multiple Game Projects Without Losing Your Mind
Industry Intel

Juggling Multiple Game Projects Without Losing Your Mind

You’re staring at three different project boards, each one representing a game in active development. …

What Two Decades of Game Dev Postmortems Reveal
Industry Intel

What Two Decades of Game Dev Postmortems Reveal

Every Game Developers Conference since 2004, studios have lined up on the main stage to explain how their …