Stephen Brenish

Stephen Brenish

Lead Game Producer · Epic Games

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About This Site

GameDevProducer is my working handbook — frameworks, templates, and production practices built from real experience shipping games at scale. Everything here comes from the trenches: leading cross-functional teams, managing live operations across platforms, and navigating the chaos that sits between creative vision and shippable product.

14+ years in production, project management, and SDLC across game software and platform development, working daily in Jira, Perforce, Git, Claude, and ChatGPT, with data analysis in SQL, Google Analytics, and user studies. Certified ScrumMaster (CSM #487642).

Industry Experience

Lead Game Producer (L5 Manager)
Epic Games · Cary, NC
2019 – Present
  • Lead and advocate for feature design in Fortnite and the Unreal Engine
  • Day-to-day development oversight for engine and game features, season over season
  • Manager for the Fortnite Gameplay / Online team — 6 Producers, 60 engineers
  • Live operations strategy for new releases: Run of Show, resource planning, on-call rotations
  • External platform relationships with Sony, Microsoft, and Nintendo
  • Production lead across 5 high-priority long-term initiatives
  • Coaching and mentorship of Producers and Associate Producers
Senior Program Manager (L4)
Blizzard Entertainment · Irvine, CA
2016 – 2019
  • Platform features for 30M+ monthly users across Blizzard titles
  • Product Owner for in-game social — Blizzard Groups, Appear Offline, Multichats
  • SDK integrations supporting Call of Duty: Black Ops 4 and Destiny 2
  • Increased user engagement 20% YOY through social initiatives
  • Built KPI dashboards to track social metrics against product goals
  • Led medium-range product vision for social initiatives across 8+ titles
Product Manager (E3, Contractor)
Facebook · Orange County, CA
2015 – 2016
  • Launched Web/Mobile (iOS/Android) app for Facebook internal applications
  • Supported the F8 Conference App using RFID tagging and session scanning for internal metrics
  • Designed engagement dashboards for the Facebook Events Group (300+ employees)
  • Strategized timelines to launch MVP and iterative release cycles for new Event applications
Technical Project Manager
Simplexity Ventures · San Diego, CA
2014 – 2015
  • Launched fantasy sports app Playerline with over 800K accounts for incubation startup
  • Led product design and development roadmap for service APIs and web interfaces with tech leadership
  • Increased engagement metrics by adding social features to incubating apps on the platform
  • Deployed analytic SDKs to design dashboards for user engagement metrics
Technical Account Manager
Gudtech · San Diego, CA
2013 – 2014
  • Increased customer growth 50% within fiscal year through new client acquisition
  • Managed new and existing clients on SaaS platform within ERP eCommerce vertical
  • Directed account managers with daily meetings and planning sessions
  • Wrote contracts and MSAs for new and existing client acquisitions

Education

Bachelor of Science, Business Management
California State University, Fullerton · Fullerton, CA
2010

Skills & Credentials

🎮
Game Production
Fortnite, UE5, Live Ops
🏃
Agile / Scrum
CSM #487642 · 14+ years
👥
Team Leadership
6 Producers, 60 engineers
🎯
Platform Partnerships
Sony · Microsoft · Nintendo
📊
Data & Analytics
SQL · GA · KPI Dashboards
🚀
Live Operations
Run of Show · Resource Planning
📱
Product Management
Web · Mobile · Platform SDK
🛠
Tooling
Jira · Perforce · Git · Claude · ChatGPT